Playstyle
36 games
Playstyle radar
36 gamesCompared with Gold top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
44
of 100
Farming
CS pace, gold income and early-lane farm
49
of 100
Vision
Vision score, control wards and ward clears
47
of 100
Objectives
Epic monsters, objective damage and plates
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
65
of 100
What to work on
36 gamesAggressionStart here
Solo kills / game
2.2 vs 2.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
First blood rate
7% vs 13% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Wards cleared / game
2.3 vs 1.4
81 of 100 against top laners, and it matters: the better half of Gold top laners wins 53% of games, the other half 48%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 67 of 100, built on 0.18 deaths a minute and 10% time spent dead. Aggression trails at 37, with 6% first blood rate.
Among top laners
Gold top laners with above-median solo kills a game win 60% of games; below it, 41%.
In your wins 1.9, in your losses 1.9 · 19W 17L
Gold top laners with above-median first blood rate win 56% of games; below it, 48%.
In your wins 5%, in your losses 6% · 19W 17L