Playstyle
44 games
Playstyle radar
44 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
57
of 100
Damage
Damage per minute and share of the team's damage
64
of 100
Farming
CS pace, gold income and early-lane farm
43
of 100
Vision
Vision score, control wards and ward clears
23
of 100
Objectives
Epic monsters, objective damage and plates
57
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
What to work on
44 gamesVisionStart here
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Vision score / min
0.65 vs 0.79 typical
Put a ward down on every back and sweep the river before objectives.
Farming
CS at 10 min
66.0 vs 69.1 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Kills / min
0.26 vs 0.19
79 of 100 against top laners, and it matters: the better half of Diamond top laners wins 60% of games, the other half 35%.
Solo kills / game
3.6 vs 2.4
80 of 100 against top laners, and it matters: the better half of Diamond top laners wins 58% of games, the other half 41%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 64 of 100, built on 833 damage a minute and 22% team damage share. Vision trails at 23, with 0.2 control wards a game.
Among top laners
Diamond top laners with above-median control wards a game win 51% of games; below it, 46%.
In your wins 0.0, in your losses 0.6 · 30W 14L
Diamond top laners with above-median vision score a minute win 51% of games; below it, 44%.
In your wins 0.67, in your losses 0.84 · 30W 14L
Diamond top laners with above-median CS at 10 min win 52% of games; below it, 44%.
In your wins 41.8, in your losses 36.8 · 30W 14L