Playstyle
15 games
Playstyle radar
15 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
58
of 100
Farming
CS pace, gold income and early-lane farm
69
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
What to work on
15 gamesFarmingStart here
CS at 10 min
56.3 vs 68.9 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Vision
Control wards / game
0.0 vs 0.2 typical
Buy a control ward on most backs and place it where the next fight happens.
Aggression
First blood rate
8% vs 13% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Gold / min
486 vs 416
100 of 100 against Warwick players, and it matters: the better half of Warwick top laners wins 70% of games, the other half 34%.
Objective damage / min
719 vs 386
100 of 100 against Warwick players, and it matters: the better half of Warwick top laners wins 73% of games, the other half 30%.
Epic monsters / game
1.4 vs 0.8
91 of 100 against Warwick players, and it matters: the better half of Warwick top laners wins 78% of games, the other half 44%.
Identity
Farm Focused
Builds leads through gold and CS.
Among top laners, farming leads at 65 of 100, built on 54.7 CS at 10 min and 7.1 CS a minute. Vision trails at 28, with 1.7 wards cleared a game.
Among top laners
Warwick top laners with above-median CS at 10 min win 56% of games; below it, 47%.
Warwick top laners with above-median control wards a game win 56% of games; below it, 50%.
Warwick top laners with above-median first blood rate win 58% of games; below it, 51%.