Playstyle
16 games
Playstyle radar
16 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
64
of 100
Damage
Damage per minute and share of the duo's damage
52
of 100
Frontline
Damage soaked and mitigated for the duo
23
of 100
Utility
Healing and shielding for the duo
74
of 100
Control
Crowd control uptime and immobilizations
19
of 100
Mechanics
Skillshots landed and dodged
87
of 100
What to work on
16 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
0.9 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Frontline
Damage mitigated / min
1596 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Control
Immobilizations / game
26.6 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Strengths
Skillshots dodged / min
6.0 vs 3.5
89 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 25%.
Skillshots hit / min
1.5 vs 0.7
86 of 100 against Arena players, and it matters: the better half of Arena players wins 38% of games, the other half 29%.
Ally heal + shield / min
183 vs 51
74 of 100 against Arena players, and it matters: the better half of Arena players wins 37% of games, the other half 32%.
Identity
Technician
Precise casting under pressure.
Among Arena players, mechanics leads at 87 of 100, built on 6.0 skillshots dodged a minute and 1.5 skillshots hit a minute. Control trails at 19, with 0.9 CC seconds a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.