Playstyle
10 games
Playstyle radar
10 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
22
of 100
Farming
CS pace, gold income and early-lane farm
59
of 100
Vision
Vision score, control wards and ward clears
63
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
What to work on
10 gamesSurvivabilityStart here
Time spent dead
14% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Damage
Damage / min
738 vs 822 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Survivability
Deaths / min
0.24 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Not a priority
Strengths
CS at 10 min
74.8 vs 68.2
79 of 100 against top laners, and it matters: the better half of Emerald top laners wins 53% of games, the other half 45%.
Vision score / min
0.99 vs 0.79
86 of 100 against top laners, and it matters: the better half of Emerald top laners wins 53% of games, the other half 46%.
Wards cleared / game
2.3 vs 1.5
75 of 100 against top laners, and it matters: the better half of Emerald top laners wins 52% of games, the other half 47%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, farming leads at 65 of 100, built on 76.8 CS at 10 min and 7.6 CS a minute. Damage trails at 22, with 18% team damage share.
Among top laners
Emerald top laners with less time spent dead than the median win 63% of games; with more, 35%.
Emerald top laners with above-median damage a minute win 58% of games; below it, 40%.
Emerald top laners with fewer deaths a minute than the median win 67% of games; with more, 32%.