Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
36
of 100
Farming
CS pace, gold income and early-lane farm
35
of 100
Vision
Vision score, control wards and ward clears
10
of 100
Objectives
Epic monsters, objective damage and plates
33
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
11
of 100
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.32 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
15% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
1.7 vs 3.0 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
CS at 10 min
32.0 vs 2.4
100 of 100 against Warwick players. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, aggression leads at 50 of 100, built on 1.8 solo kills a game and 8% first blood rate. Survivability trails at 7, with 0.32 deaths a minute. That is the Diver trade: survivability is not where this class wins games.
Among junglers
Warwick junglers with fewer deaths a minute than the median win 75% of games; with more, 27%.
This season, in your wins 0.24, in your losses 0.38 · 26W 42L
Warwick junglers with less time spent dead than the median win 72% of games; with more, 29%.
This season, in your wins 12%, in your losses 17% · 26W 42L
Warwick junglers with above-median epic monsters a game win 82% of games; below it, 29%.
This season, in your wins 3.3, in your losses 0.9 · 26W 42L