Playstyle
10 games
Playstyle radar
10 gamesCompared with bot laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
51
of 100
Farming
CS pace, gold income and early-lane farm
40
of 100
Vision
Vision score, control wards and ward clears
9
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
29
of 100
What to work on
10 gamesSurvivabilityStart here
Deaths / min
0.28 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Epic monsters / game
0.7 vs 1.3 typical
Be at the dragon pit before it spawns, not after the fight is over.
Survivability
Time spent dead
12% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, aggression leads at 50 of 100, built on 2.0 solo kills a game and 47% kill participation. Vision trails at 8, with 0.43 vision score a minute.
Among bot laners
bot laners with fewer deaths a minute than the median win 69% of games; with more, 31%.
bot laners with above-median epic monsters a game win 76% of games; below it, 33%.
bot laners with less time spent dead than the median win 66% of games; with more, 34%.