Playstyle
60 games
Playstyle radar
60 gamesCompared with bot laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
45
of 100
Farming
CS pace, gold income and early-lane farm
49
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100
last 60season182 games
What to work on
60 gamesSurvivabilityStart here
Time spent dead
11% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
1.1 vs 1.3 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Gold / min
516 vs 482
73 of 100 against bot laners, and it matters: the better half of bot laners wins 71% of games, the other half 29%.
Damage / min
972 vs 859
71 of 100 against bot laners, and it matters: the better half of bot laners wins 63% of games, the other half 37%.
CS at 10 min
71.4 vs 66.2
79 of 100 against bot laners, and it matters: the better half of bot laners wins 56% of games, the other half 44%.
Identity
All-Rounder
No single lean, a bit of everything.
An even profile among bot laners: vision peaks at 54 while objectives sits at 40, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among bot laners
bot laners with less time spent dead than the median win 66% of games; with more, 34%.
This season, in your wins 8%, in your losses 12% · 91W 91L
bot laners with above-median epic monsters a game win 76% of games; below it, 33%.
This season, in your wins 2.1, in your losses 0.7 · 91W 91L