Playstyle
12 games
Playstyle radar
12 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
75
of 100
Damage
Damage per minute and share of the team's damage
80
of 100
Farming
CS pace, gold income and early-lane farm
41
of 100
Vision
Vision score, control wards and ward clears
27
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
77
of 100
What to work on
12 gamesObjectivesStart here
Epic monsters / game
0.0 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Wards cleared / game
0.3 vs 2.1 typical
Sweep the enemy wards around the objective before it spawns.
Farming
CS / min
6.7 vs 7.3 typical
Catch the side wave between fights instead of standing in the river.
Strengths
Kills / min
0.81 vs 0.24
100 of 100 against mid laners, and it matters: the better half of mid laners wins 65% of games, the other half 35%.
Damage / min
1576 vs 861
100 of 100 against mid laners, and it matters: the better half of mid laners wins 61% of games, the other half 39%.
Gold / min
558 vs 429
100 of 100 against mid laners, and it matters: the better half of mid laners wins 69% of games, the other half 31%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, damage leads at 81 of 100, built on 34% team damage share and 1411 damage a minute. Vision trails at 26, with 0.4 wards cleared a game.
Among mid laners
mid laners with above-median epic monsters a game win 77% of games; below it, 41%.
mid laners with above-median wards cleared a game win 54% of games; below it, 48%.
mid laners with above-median CS a minute win 56% of games; below it, 44%.