Playstyle
10 games
Playstyle radar
10 gamesCompared with Diamond bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
53
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Farming
CS pace, gold income and early-lane farm
28
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
22
of 100
What to work on
10 gamesSurvivabilityStart here
Deaths / min
0.33 vs 0.23 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
13% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
CS / min
6.6 vs 7.7 typical
Catch the side wave between fights instead of standing in the river.
Strengths
First blood rate
25% vs 13%
74 of 100 against bot laners, and it matters: the better half of Diamond bot laners wins 55% of games, the other half 46%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, aggression leads at 55 of 100, built on 40% first blood rate and 0.27 kills a minute. Survivability trails at 20, with 14% time spent dead.
Among bot laners
Diamond bot laners with fewer deaths a minute than the median win 66% of games; with more, 29%.
Diamond bot laners with less time spent dead than the median win 63% of games; with more, 33%.
Diamond bot laners with above-median CS a minute win 56% of games; below it, 39%.