Playstyle
20 games
Playstyle radar
20 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
67
of 100
Damage
Damage per minute and share of the team's damage
76
of 100
Utility
Healing, shielding, lockdown and saves for allies
64
of 100
Vision
Vision score, control wards and ward clears
42
of 100
Objectives
Epic monsters, objective damage and plates
69
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
What to work on
20 gamesUtilityStart here
Ally heal + shield / min
422 vs 478 typical
Peel for the carry through the whole fight instead of following the engage.
Utility
Heals + shields / min
422 vs 478 typical
Hold heals and shields for the enemy engage instead of spending them on poke.
Objectives
Epic monsters / game
1.6 vs 1.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Objective damage / min
136 vs 79
98 of 100 against Nami players, and it matters: the better half of Nami supports wins 76% of games, the other half 25%.
Damage / min
492 vs 309
100 of 100 against Nami players, and it matters: the better half of Nami supports wins 58% of games, the other half 42%.
Kills / min
0.08 vs 0.05
93 of 100 against Nami players, and it matters: the better half of Nami supports wins 55% of games, the other half 45%.
Identity
Guardian
Keeps the team standing with heals and shields.
Among supports, utility leads at 74 of 100, built on 1.3 CC seconds a minute and 511 heals + shields a minute. Vision trails at 43, with 3.9 control wards a game.
Among supports
Nami supports with above-median ally heal + shield a minute win 64% of games; below it, 36%.
Nami supports with above-median heals + shields a minute win 64% of games; below it, 36%.
Nami supports with above-median epic monsters a game win 81% of games; below it, 35%.