Playstyle
10 games
Playstyle radar
10 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
13
of 100
Damage
Damage per minute and share of the team's damage
0
of 100
Farming
CS pace, gold income and early-lane farm
11
of 100
Vision
Vision score, control wards and ward clears
39
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
What to work on
10 gamesDamageStart here
Damage / min
368 vs 718 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
CS / min
6.2 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Aggression
Kills / min
0.05 vs 0.27 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Epic monsters / game
3.8 vs 2.7
100 of 100 against junglers, and it matters: the better half of junglers wins 84% of games, the other half 31%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, objectives leads at 55 of 100, built on 3.0 epic monsters a game and 739 objective damage a minute. Damage trails at 0, with 284 damage a minute.
Among junglers
junglers with above-median damage a minute win 60% of games; below it, 40%.
junglers with above-median CS a minute win 67% of games; below it, 33%.
junglers with above-median kills a minute win 65% of games; below it, 35%.