Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
55
of 100
Objectives
Epic monsters, objective damage and plates
75
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
last 60season331 games
What to work on
60 gamesAggressionStart here
Kills / min
0.20 vs 0.22 typical
Convert the leads you build into kills on the map instead of resetting on them.
Vision
Wards cleared / game
1.4 vs 1.7 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Epic monsters / game
1.2 vs 0.7
86 of 100 against Master+ Sett players, and it matters: the better half of Sett top laners wins 70% of games, the other half 33%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among top laners, objectives leads at 81 of 100, built on 1.1 epic monsters a game and 522 objective damage a minute. Farming trails at 41, with 6.8 CS a minute. For a Sett player that is the expected shape: against other Sett players, farming sits near the median.
Among top laners
Sett top laners with above-median kills a minute win 64% of games; below it, 36%.
This season, in your wins 0.26, in your losses 0.19 · 172W 159L
Sett top laners with above-median wards cleared a game win 54% of games; below it, 47%.
This season, in your wins 1.5, in your losses 1.2 · 171W 158L