Playstyle
14 games
Playstyle radar
14 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
53
of 100
Damage
Damage per minute and share of the duo's damage
90
of 100
Frontline
Damage soaked and mitigated for the duo
34
of 100
Utility
Healing and shielding for the duo
34
of 100
Control
Crowd control uptime and immobilizations
38
of 100
Mechanics
Skillshots landed and dodged
52
of 100
What to work on
14 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
Immobilizations / game
21.1 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Frontline
Damage taken share
9% vs 11% typical
Body-block for the duo partner; the seconds you buy decide rounds.
Utility
Ally heal + shield / min
28 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Strengths
Damage / min
2351 vs 1552
100 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
Team damage share
13% vs 11%
74 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among Arena players, damage leads at 90 of 100, built on 2351 damage a minute and 13% team damage share. Utility trails at 34, with 28 ally heal + shield a minute.
Among Arena players
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
Arena players with above-median damage taken share win 36% of games; below it, 30%.
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.