Playstyle
19 games
Playstyle radar
19 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
29
of 100
Damage
Damage per minute and share of the team's damage
33
of 100
Farming
CS pace, gold income and early-lane farm
31
of 100
Vision
Vision score, control wards and ward clears
26
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
67
of 100
What to work on
19 gamesAggressionStart here
Solo kills / game
0.6 vs 1.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Damage
Damage / min
619 vs 707 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Vision
Vision score / min
0.75 vs 0.93 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
Objective damage / min
1124 vs 925
77 of 100 against junglers, and it matters: the better half of Diamond junglers wins 77% of games, the other half 18%.
Turret plates / game
5.6 vs 4.2
74 of 100 against junglers, and it matters: the better half of Diamond junglers wins 76% of games, the other half 24%.
Deaths / min
0.17 vs 0.20
72 of 100 against junglers, and it matters: the better half of Diamond junglers wins 71% of games, the other half 24%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 70 of 100, built on 0.18 deaths a minute and 9% time spent dead. Vision trails at 26, with 0.4 control wards a game.
Among junglers
Diamond junglers with above-median solo kills a game win 57% of games; below it, 43%.
Diamond junglers with above-median damage a minute win 57% of games; below it, 38%.
Diamond junglers with above-median vision score a minute win 52% of games; below it, 43%.