Playstyle
60 games
Playstyle radar
60 gamesCompared with Gold top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
36
of 100
Farming
CS pace, gold income and early-lane farm
37
of 100
Vision
Vision score, control wards and ward clears
17
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
last 60season98 games
What to work on
60 gamesAggressionStart here
Kills / min
0.13 vs 0.21 typical
Convert the leads you build into kills on the map instead of resetting on them.
Vision
Vision score / min
0.49 vs 0.78 typical
Put a ward down on every back and sweep the river before objectives.
Farming
Gold / min
367 vs 407 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, survivability leads at 50 of 100, built on 0.21 deaths a minute and 10% time spent dead. Vision trails at 20, with 0.91 vision score a minute.
Among top laners
Gold top laners with above-median kills a minute win 63% of games; below it, 36%.
This season, in your wins 0.13, in your losses 0.08 · 54W 44L
Gold top laners with above-median vision score a minute win 53% of games; below it, 46%.
This season, in your wins 1.04, in your losses 1.20 · 54W 44L
Gold top laners with above-median gold a minute win 67% of games; below it, 32%.
This season, in your wins 374, in your losses 328 · 54W 44L