Playstyle
16 games
Playstyle radar
16 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
52
of 100
Farming
CS pace, gold income and early-lane farm
59
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
71
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
79
of 100
What to work on
16 gamesDamageStart here
Damage / min
660 vs 822 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
1.3 vs 2.6 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.15 vs 0.20 typical
Convert the leads you build into kills on the map instead of resetting on them.
Strengths
Deaths / min
0.12 vs 0.22
100 of 100 against top laners, and it matters: the better half of Emerald top laners wins 67% of games, the other half 32%.
Time spent dead
7% vs 12%
100 of 100 against top laners, and it matters: the better half of Emerald top laners wins 63% of games, the other half 35%.
Epic monsters / game
1.4 vs 0.8
93 of 100 against top laners, and it matters: the better half of Emerald top laners wins 68% of games, the other half 32%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 81 of 100, built on 0.14 deaths a minute and 8% time spent dead. Vision trails at 40, with 0.0 control wards a game.
Among top laners
Emerald top laners with above-median damage a minute win 58% of games; below it, 40%.
Emerald top laners with above-median solo kills a game win 60% of games; below it, 41%.
Emerald top laners with above-median kills a minute win 62% of games; below it, 36%.