Playstyle
10 games
Playstyle radar
10 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
83
of 100
Utility
Healing, shielding, lockdown and saves for allies
41
of 100
Vision
Vision score, control wards and ward clears
46
of 100
Objectives
Epic monsters, objective damage and plates
27
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
What to work on
10 gamesObjectivesStart here
Turret plates / game
3.7 vs 5.9 typical
Push for plates after a won trade instead of resetting.
Objectives
Epic monsters / game
0.7 vs 1.3 typical
Be at the dragon pit before it spawns, not after the fight is over.
Survivability
Deaths / min
0.27 vs 0.24 typical
Stay out of the fog when the enemy jungler is unseen.
Not a priority
Strengths
Damage / min
728 vs 639
70 of 100 against Zoe players, and it matters: the better half of Zoe supports wins 57% of games, the other half 41%.
CC seconds / min
2.1 vs 1.7
81 of 100 against Zoe players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, damage leads at 91 of 100, built on 684 damage a minute and 17% team damage share. Objectives trails at 24, with 0.5 epic monsters a game.
Among supports
Zoe supports with above-median turret plates a game win 76% of games; below it, 26%.
Zoe supports with above-median epic monsters a game win 72% of games; below it, 37%.
Zoe supports with fewer deaths a minute than the median win 67% of games; with more, 32%.