Playstyle
11 games
Playstyle radar
11 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
39
of 100
Damage
Damage per minute and share of the duo's damage
64
of 100
Frontline
Damage soaked and mitigated for the duo
65
of 100
Utility
Healing and shielding for the duo
18
of 100
Control
Crowd control uptime and immobilizations
71
of 100
Mechanics
Skillshots landed and dodged
95
of 100
What to work on
11 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
UtilityStart here
Ally heal + shield / min
4 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Utility
Heals + shields / min
4 vs 51 typical
Keep the heal for the moment the opponent commits.
Strengths
Damage mitigated / min
4149 vs 2642
83 of 100 against Arena players, and it matters: the better half of Arena players wins 49% of games, the other half 18%.
Skillshots dodged / min
7.5 vs 3.5
100 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 25%.
Immobilizations / game
61.3 vs 33.6
89 of 100 against Arena players, and it matters: the better half of Arena players wins 39% of games, the other half 28%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among Arena players, mechanics leads at 95 of 100, built on 7.5 skillshots dodged a minute and 1.6 skillshots hit a minute. Utility trails at 18, with 4 ally heal + shield a minute.
Among Arena players
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
Arena players with above-median heals + shields a minute win 37% of games; below it, 32%.