Playstyle
28 games
Playstyle radar
28 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
28
of 100
Farming
CS pace, gold income and early-lane farm
61
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
What to work on
28 gamesDamageStart here
Damage / min
719 vs 823 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Vision
Control wards / game
0.0 vs 0.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Aggression
Solo kills / game
2.0 vs 2.5 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
CS / min
7.5 vs 6.9
74 of 100 against Aatrox players, and it matters: the better half of Aatrox top laners wins 59% of games, the other half 40%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 68 of 100, built on 0.19 deaths a minute and 10% time spent dead. Damage trails at 30, with 19% team damage share.
Among top laners
Aatrox top laners with above-median damage a minute win 62% of games; below it, 37%.
In your wins 719, in your losses 776 · 15W 13L
Aatrox top laners with above-median control wards a game win 53% of games; below it, 47%.
In your wins 0.0, in your losses 0.0 · 15W 13L
Aatrox top laners with above-median solo kills a game win 61% of games; below it, 41%.
In your wins 2.2, in your losses 1.6 · 15W 13L