Playstyle
14 games
Playstyle radar
14 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
31
of 100
Farming
CS pace, gold income and early-lane farm
27
of 100
Vision
Vision score, control wards and ward clears
42
of 100
Objectives
Epic monsters, objective damage and plates
61
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
32
of 100
What to work on
14 gamesFarmingStart here
CS / min
5.9 vs 6.6 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Deaths / min
0.23 vs 0.18 typical
Stay out of the fog when the enemy jungler is unseen.
Vision
Vision score / min
1.61 vs 1.99 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
Turret plates / game
6.0 vs 3.3
95 of 100 against Fiddlesticks players, and it matters: the better half of Fiddlesticks junglers wins 77% of games, the other half 30%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, objectives leads at 61 of 100, built on 5.3 turret plates a game and 3.1 epic monsters a game. Aggression trails at 24, with 0.18 kills a minute.
Among junglers
Fiddlesticks junglers with above-median CS a minute win 68% of games; below it, 35%.
Fiddlesticks junglers with fewer deaths a minute than the median win 76% of games; with more, 27%.
Fiddlesticks junglers with above-median vision score a minute win 59% of games; below it, 44%.