Playstyle
12 games
Playstyle radar
12 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
52
of 100
Farming
CS pace, gold income and early-lane farm
57
of 100
Vision
Vision score, control wards and ward clears
39
of 100
Objectives
Epic monsters, objective damage and plates
33
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
What to work on
12 gamesObjectivesStart here
Epic monsters / game
0.1 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
220 vs 314 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Wards cleared / game
1.0 vs 2.1 typical
Sweep the enemy wards around the objective before it spawns.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, farming leads at 57 of 100, built on 7.7 CS a minute and 460 gold a minute. Objectives trails at 33, with 1.0 epic monsters a game.
Among mid laners
mid laners with above-median epic monsters a game win 77% of games; below it, 41%.
mid laners with above-median objective damage a minute win 73% of games; below it, 27%.
mid laners with above-median wards cleared a game win 54% of games; below it, 48%.