Playstyle
12 games
Playstyle radar
12 gamesCompared with Silver mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
27
of 100
Damage
Damage per minute and share of the team's damage
22
of 100
Farming
CS pace, gold income and early-lane farm
36
of 100
Vision
Vision score, control wards and ward clears
23
of 100
Objectives
Epic monsters, objective damage and plates
19
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
59
of 100
What to work on
12 gamesObjectivesStart here
Objective damage / min
152 vs 307 typical
Hit the objective while the team holds the area instead of chasing.
Damage
Damage / min
710 vs 838 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Epic monsters / game
0.5 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Time spent dead
9% vs 11%
74 of 100 against mid laners, and it matters: the better half of Silver mid laners wins 63% of games, the other half 35%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, survivability leads at 60 of 100, built on 9% time spent dead and 0.19 deaths a minute. Objectives trails at 19, with 140 objective damage a minute.
Among mid laners
Silver mid laners with above-median objective damage a minute win 72% of games; below it, 25%.
Silver mid laners with above-median damage a minute win 59% of games; below it, 38%.
Silver mid laners with above-median epic monsters a game win 76% of games; below it, 38%.