Playstyle
11 games
Playstyle radar
11 gamesCompared with Gold supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
24
of 100
Damage
Damage per minute and share of the team's damage
37
of 100
Utility
Healing, shielding, lockdown and saves for allies
35
of 100
Vision
Vision score, control wards and ward clears
10
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
What to work on
11 gamesObjectivesStart here
Epic monsters / game
0.8 vs 1.4 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Vision score / min
1.57 vs 2.48 typical
Deep wards after a won fight and a sweep before every objective.
Vision
Control wards / game
0.0 vs 3.7 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Objective damage / min
174 vs 128
71 of 100 against Tahm Kench players, and it matters: the better half of Tahm Kench supports wins 73% of games, the other half 24%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 48 of 100, built on 0.21 deaths a minute and 10% time spent dead. Vision trails at 12, with 2.3 wards cleared a game.
Among supports
Tahm Kench supports with above-median epic monsters a game win 73% of games; below it, 33%.
Tahm Kench supports with above-median vision score a minute win 52% of games; below it, 45%.
Tahm Kench supports with above-median control wards a game win 52% of games; below it, 46%.