Playstyle
25 games
Playstyle radar
25 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Utility
Healing, shielding, lockdown and saves for allies
52
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
37
of 100
What to work on
25 gamesObjectivesStart here
Turret plates / game
3.1 vs 5.7 typical
Push for plates after a won trade instead of resetting.
Objectives
Objective damage / min
53 vs 91 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Vision score / min
2.37 vs 2.76 typical
Deep wards after a won fight and a sweep before every objective.
Not a priority
Strengths
CC seconds / min
1.6 vs 1.3
72 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, utility leads at 56 of 100, built on 1.6 CC seconds a minute and 216 ally heal + shield a minute. Damage trails at 30, with 9% team damage share.
Among supports
supports with above-median turret plates a game win 79% of games; below it, 25%.
supports with above-median objective damage a minute win 71% of games; below it, 29%.
supports with above-median vision score a minute win 55% of games; below it, 45%.