Playstyle
27 games
Playstyle radar
27 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
65
of 100
Damage
Damage per minute and share of the team's damage
72
of 100
Utility
Healing, shielding, lockdown and saves for allies
44
of 100
Vision
Vision score, control wards and ward clears
11
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
64
of 100
What to work on
27 gamesObjectivesStart here
Epic monsters / game
0.4 vs 1.5 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Vision score / min
2.08 vs 2.76 typical
Deep wards after a won fight and a sweep before every objective.
Vision
Control wards / game
1.4 vs 5.2 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Turret plates / game
11.3 vs 5.7
100 of 100 against supports, and it matters: the better half of supports wins 79% of games, the other half 25%.
Kills / min
0.22 vs 0.09
100 of 100 against supports, and it matters: the better half of supports wins 55% of games, the other half 45%.
Damage / min
621 vs 391
88 of 100 against supports, and it matters: the better half of supports wins 54% of games, the other half 46%.
Identity
Carry
The team's damage runs through them.
Among supports, damage leads at 65 of 100, built on 683 damage a minute and 17% team damage share. Vision trails at 11, with 1.7 wards cleared a game.
Among supports
supports with above-median epic monsters a game win 74% of games; below it, 32%.
supports with above-median vision score a minute win 55% of games; below it, 45%.
supports with above-median control wards a game win 54% of games; below it, 46%.