Playstyle
14 games
Playstyle radar
14 gamesCompared with Platinum junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
35
of 100
Farming
CS pace, gold income and early-lane farm
21
of 100
Vision
Vision score, control wards and ward clears
37
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
15
of 100
What to work on
14 gamesSurvivabilityStart here
Deaths / min
0.28 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
15% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Aggression
Kills / min
0.22 vs 0.26 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Epic monsters / game
3.3 vs 2.9
70 of 100 against junglers, and it matters: the better half of Platinum junglers wins 83% of games, the other half 29%.
Solo kills / game
2.2 vs 1.3
73 of 100 against junglers, and it matters: the better half of Platinum junglers wins 58% of games, the other half 45%.
First blood rate
17% vs 6%
79 of 100 against junglers, and it matters: the better half of Platinum junglers wins 56% of games, the other half 49%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, aggression leads at 47 of 100, built on 2.1 solo kills a game and 14% first blood rate. Survivability trails at 15, with 0.31 deaths a minute.
Among junglers
Platinum junglers with fewer deaths a minute than the median win 73% of games; with more, 26%.
Platinum junglers with less time spent dead than the median win 69% of games; with more, 30%.
Platinum junglers with above-median kills a minute win 63% of games; below it, 36%.