Playstyle
12 games
Playstyle radar
12 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
9
of 100
Utility
Healing, shielding, lockdown and saves for allies
49
of 100
Vision
Vision score, control wards and ward clears
48
of 100
Objectives
Epic monsters, objective damage and plates
22
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
36
of 100
What to work on
12 gamesSurvivabilityStart here
Time spent dead
11% vs 7% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.26 vs 0.19 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Objective damage / min
52 vs 97 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Ally saves / game
2.29 vs 1.23
85 of 100 against Lulu players, and it matters: the better half of Lulu supports wins 56% of games, the other half 45%.
Kill participation
62% vs 58%
72 of 100 against Lulu players, and it matters: the better half of Lulu supports wins 56% of games, the other half 44%.
First blood rate
14% vs 0%
78 of 100 against Lulu players, and it matters: the better half of Lulu supports wins 56% of games, the other half 50%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, utility leads at 57 of 100, built on 3.08 ally saves a game and 298 ally heal + shield a minute. Damage trails at 5, with 5% team damage share.
Among supports
Lulu supports with less time spent dead than the median win 66% of games; with more, 34%.
Lulu supports with fewer deaths a minute than the median win 69% of games; with more, 32%.
Lulu supports with above-median objective damage a minute win 78% of games; below it, 23%.