Playstyle radar
11 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
18
of 100
Farming
CS pace, gold income and early-lane farm
46
of 100
Vision
Vision score, control wards and ward clears
21
of 100
Objectives
Epic monsters, objective damage and plates
15
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
62
of 100
What to work on
11 gamesObjectivesStart here
Objective damage / min
565 vs 942 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Epic monsters / game
1.8 vs 2.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Damage
Damage / min
502 vs 592 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Strengths
Solo kills / game
1.1 vs 0.7
78 of 100 against Zac players, and it matters: the better half of Zac junglers wins 56% of games, the other half 47%.
CS at 10 min
9.9 vs 4.4
100 of 100 against Zac players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 76 of 100, built on 0.15 deaths a minute and 8% time spent dead. Damage trails at 6, with 516 damage a minute.
Among junglers
Zac junglers with above-median objective damage a minute win 79% of games; below it, 22%.
Zac junglers with above-median epic monsters a game win 84% of games; below it, 32%.
Zac junglers with above-median damage a minute win 61% of games; below it, 41%.