Playstyle
11 games
Playstyle radar
11 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
72
of 100
Farming
CS pace, gold income and early-lane farm
66
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
66
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
66
of 100
What to work on
11 gamesVisionStart here
Wards cleared / game
0.7 vs 1.6 typical
Sweep the enemy wards around the objective before it spawns.
Vision
Control wards / game
0.2 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Epic monsters / game
1.1 vs 0.7
78 of 100 against top laners, and it matters: the better half of top laners wins 69% of games, the other half 34%.
Damage / min
964 vs 813
81 of 100 against top laners, and it matters: the better half of top laners wins 59% of games, the other half 41%.
Turret plates / game
11.9 vs 9.9
72 of 100 against top laners, and it matters: the better half of top laners wins 74% of games, the other half 27%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, damage leads at 75 of 100, built on 964 damage a minute and 25% team damage share. Vision trails at 36, with 0.2 control wards a game.
Among top laners
top laners with above-median wards cleared a game win 53% of games; below it, 48%.
top laners with above-median control wards a game win 54% of games; below it, 48%.