Playstyle
60 games
Playstyle radar
60 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
27
of 100
Utility
Healing, shielding, lockdown and saves for allies
33
of 100
Vision
Vision score, control wards and ward clears
49
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
What to work on
60 gamesUtilityStart here
Ally heal + shield / min
267 vs 409 typical
Peel for the carry through the whole fight instead of following the engage.
Utility
Heals + shields / min
267 vs 409 typical
Hold heals and shields for the enemy engage instead of spending them on poke.
Objectives
Turret plates / game
4.6 vs 6.7 typical
Push for plates after a won trade instead of resetting.
Not a priority
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 64 of 100, built on 8% time spent dead and 0.19 deaths a minute. Damage trails at 18, with 261 damage a minute. That is the Enchanter trade: damage is not where this class wins games.
Among supports
Janna supports with above-median ally heal + shield a minute win 63% of games; below it, 39%.
This season, in your wins 380, in your losses 238 · 28W 38L
Janna supports with above-median heals + shields a minute win 63% of games; below it, 39%.
This season, in your wins 380, in your losses 238 · 28W 38L
Janna supports with above-median turret plates a game win 81% of games; below it, 22%.
This season, in your wins 8.5, in your losses 2.2 · 28W 38L