Playstyle
18 games
Playstyle radar
18 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
55
of 100
Farming
CS pace, gold income and early-lane farm
49
of 100
Vision
Vision score, control wards and ward clears
65
of 100
Objectives
Epic monsters, objective damage and plates
69
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
23
of 100
What to work on
18 gamesSurvivabilityStart here
Time spent dead
15% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.26 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Aggression
Kills / min
0.32 vs 0.36 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Epic monsters / game
3.8 vs 2.8
94 of 100 against Master Yi players, and it matters: the better half of Master Yi junglers wins 85% of games, the other half 32%.
Damage / min
932 vs 762
79 of 100 against Master Yi players, and it matters: the better half of Master Yi junglers wins 65% of games, the other half 37%.
Objective damage / min
1299 vs 1065
75 of 100 against Master Yi players, and it matters: the better half of Master Yi junglers wins 82% of games, the other half 20%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among junglers, objectives leads at 71 of 100, built on 3.6 epic monsters a game and 1170 objective damage a minute. Survivability trails at 23, with 13% time spent dead.
Among junglers
Master Yi junglers with less time spent dead than the median win 70% of games; with more, 32%.
Master Yi junglers with fewer deaths a minute than the median win 74% of games; with more, 28%.
Master Yi junglers with above-median kills a minute win 71% of games; below it, 31%.