Playstyle
12 games
Playstyle radar
12 gamesCompared with Emerald junglers, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
68
of 100
Damage
Damage per minute and share of the team's damage
88
of 100
Farming
CS pace, gold income and early-lane farm
69
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
75
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
73
of 100
What to work on
12 gamesVisionStart here
Vision score / min
0.77 vs 0.95 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
Kills / min
0.41 vs 0.26
100 of 100 against junglers, and it matters: the better half of Emerald junglers wins 63% of games, the other half 35%.
Objective damage / min
1637 vs 940
100 of 100 against junglers, and it matters: the better half of Emerald junglers wins 79% of games, the other half 19%.
Turret plates / game
7.7 vs 4.2
100 of 100 against junglers, and it matters: the better half of Emerald junglers wins 76% of games, the other half 26%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 88 of 100, built on 946 damage a minute and 25% team damage share. Vision trails at 26, with 1.7 wards cleared a game.
Among junglers
Emerald junglers with above-median vision score a minute win 54% of games; below it, 44%.