Playstyle
12 games
Playstyle radar
12 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Farming
CS pace, gold income and early-lane farm
35
of 100
Vision
Vision score, control wards and ward clears
14
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
30
of 100
What to work on
12 gamesSurvivabilityStart here
Deaths / min
0.27 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
14% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Turret plates / game
5.1 vs 8.3 typical
Push for plates after a won trade instead of resetting.
Strengths
Epic monsters / game
1.3 vs 0.9
75 of 100 against mid laners, and it matters: the better half of mid laners wins 77% of games, the other half 41%.
Kill participation
49% vs 44%
75 of 100 against mid laners, and it matters: the better half of mid laners wins 52% of games, the other half 48%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, damage leads at 57 of 100, built on 920 damage a minute and 23% team damage share. Vision trails at 15, with 0.43 vision score a minute.
Among mid laners
mid laners with fewer deaths a minute than the median win 69% of games; with more, 31%.
mid laners with less time spent dead than the median win 65% of games; with more, 35%.
mid laners with above-median turret plates a game win 78% of games; below it, 27%.