Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
36
of 100
Utility
Healing, shielding, lockdown and saves for allies
70
of 100
Vision
Vision score, control wards and ward clears
63
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
last 60season400 games
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.23 vs 0.19 typical
Stay out of the fog when the enemy jungler is unseen.
Not a priority
Strengths
Vision score / min
2.99 vs 2.64
76 of 100 against Soraka players, and it matters: the better half of Soraka supports wins 55% of games, the other half 45%.
CC seconds / min
1.3 vs 1.2
72 of 100 against Soraka players. Keep it; it is part of how the games get won.
Identity
Guardian
Keeps the team standing with heals and shields.
Among supports, utility leads at 82 of 100, built on 11.80 ally saves a game and 726 ally heal + shield a minute. Damage trails at 3, with 7% team damage share. For a Soraka player that is the expected shape: against other Soraka players, damage sits above the median.
Among supports
Soraka supports with fewer deaths a minute than the median win 68% of games; with more, 33%.
This season, in your wins 0.18, in your losses 0.27 · 199W 201L