Playstyle
18 games
Playstyle radar
18 gamesCompared with Gold supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
32
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Utility
Healing, shielding, lockdown and saves for allies
42
of 100
Vision
Vision score, control wards and ward clears
47
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
59
of 100
What to work on
18 gamesObjectivesStart here
Objective damage / min
60 vs 102 typical
Hit the objective while the team holds the area instead of chasing.
Objectives
Epic monsters / game
1.2 vs 1.5 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Vision score / min
2.06 vs 2.39 typical
Deep wards after a won fight and a sweep before every objective.
Not a priority
Strengths
CC seconds / min
2.0 vs 1.3
100 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, survivability leads at 57 of 100, built on 0.19 deaths a minute and 9% time spent dead. Aggression trails at 26, with 0.07 kills a minute.
Among supports
Gold supports with above-median objective damage a minute win 70% of games; below it, 29%.
Gold supports with above-median epic monsters a game win 74% of games; below it, 30%.
Gold supports with above-median vision score a minute win 54% of games; below it, 45%.