Playstyle
12 games
Playstyle radar
12 gamesCompared with Platinum junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
42
of 100
Farming
CS pace, gold income and early-lane farm
45
of 100
Vision
Vision score, control wards and ward clears
37
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
What to work on
12 gamesSurvivabilityStart here
Time spent dead
12% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Vision score / min
0.78 vs 0.92 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
Turret plates / game
8.5 vs 4.1
100 of 100 against junglers, and it matters: the better half of Platinum junglers wins 76% of games, the other half 28%.
Epic monsters / game
3.3 vs 2.9
70 of 100 against junglers, and it matters: the better half of Platinum junglers wins 83% of games, the other half 29%.
First blood rate
17% vs 6%
79 of 100 against junglers, and it matters: the better half of Platinum junglers wins 56% of games, the other half 49%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 54 of 100, built on 0.20 deaths a minute and 11% time spent dead. Aggression trails at 33, with 42% kill participation.
Among junglers
Platinum junglers with less time spent dead than the median win 69% of games; with more, 30%.
Platinum junglers with above-median vision score a minute win 54% of games; below it, 45%.