Playstyle
16 games
Playstyle radar
16 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
53
of 100
Damage
Damage per minute and share of the team's damage
67
of 100
Farming
CS pace, gold income and early-lane farm
66
of 100
Vision
Vision score, control wards and ward clears
16
of 100
Objectives
Epic monsters, objective damage and plates
33
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
69
of 100
What to work on
16 gamesVisionStart here
Vision score / min
0.61 vs 0.93 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Objective damage / min
717 vs 925 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
First blood rate
0% vs 7% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Deaths / min
0.16 vs 0.20
82 of 100 against junglers, and it matters: the better half of Diamond junglers wins 71% of games, the other half 24%.
CS / min
7.7 vs 6.9
81 of 100 against junglers, and it matters: the better half of Diamond junglers wins 65% of games, the other half 30%.
Time spent dead
8% vs 10%
78 of 100 against junglers, and it matters: the better half of Diamond junglers wins 68% of games, the other half 27%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 72 of 100, built on 0.17 deaths a minute and 9% time spent dead. Vision trails at 16, with 0.58 vision score a minute.
Among junglers
Diamond junglers with above-median vision score a minute win 52% of games; below it, 43%.
Diamond junglers with above-median objective damage a minute win 77% of games; below it, 18%.
Diamond junglers with above-median first blood rate win 55% of games; below it, 47%.