Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
44
of 100
Farming
CS pace, gold income and early-lane farm
43
of 100
Vision
Vision score, control wards and ward clears
23
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100
What to work on
60 gamesVisionStart here
Vision score / min
2.15 vs 2.65 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Epic monsters / game
1.2 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Survivability
Deaths / min
0.24 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among supports, damage leads at 47 of 100, built on 17% team damage share and 610 damage a minute. Vision trails at 24, with 2.7 wards cleared a game.
Among supports
Diamond supports with above-median vision score a minute win 52% of games; below it, 43%.
This season, in your wins 1.70, in your losses 1.24 · 45W 53L
Diamond supports with above-median epic monsters a game win 72% of games; below it, 28%.
This season, in your wins 2.0, in your losses 0.8 · 45W 53L
Diamond supports with fewer deaths a minute than the median win 65% of games; with more, 30%.
This season, in your wins 0.17, in your losses 0.26 · 45W 53L