Playstyle
17 games
Playstyle radar
17 gamesCompared with Diamond supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
35
of 100
Utility
Healing, shielding, lockdown and saves for allies
48
of 100
Vision
Vision score, control wards and ward clears
18
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
29
of 100
What to work on
17 gamesSurvivabilityStart here
Deaths / min
0.29 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
12% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Vision score / min
2.03 vs 2.65 typical
Deep wards after a won fight and a sweep before every objective.
Not a priority
Strengths
Turret plates / game
8.8 vs 6.1
87 of 100 against supports, and it matters: the better half of Diamond supports wins 78% of games, the other half 22%.
Kill participation
58% vs 55%
71 of 100 against supports, and it matters: the better half of Diamond supports wins 51% of games, the other half 45%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, objectives leads at 48 of 100, built on 8.1 turret plates a game and 1.7 epic monsters a game. Vision trails at 14, with 1.87 vision score a minute.
Among supports
Diamond supports with fewer deaths a minute than the median win 65% of games; with more, 30%.
Diamond supports with less time spent dead than the median win 63% of games; with more, 32%.
Diamond supports with above-median vision score a minute win 52% of games; below it, 43%.