Playstyle
11 games
Playstyle radar
11 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
23
of 100
Utility
Healing, shielding, lockdown and saves for allies
60
of 100
Vision
Vision score, control wards and ward clears
17
of 100
Objectives
Epic monsters, objective damage and plates
31
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
61
of 100
What to work on
11 gamesVisionStart here
Vision score / min
1.22 vs 1.99 typical
Deep wards after a won fight and a sweep before every objective.
Objectives
Epic monsters / game
0.7 vs 1.4 typical
Be at the dragon pit before it spawns, not after the fight is over.
Damage
Damage / min
229 vs 288 typical
Poke between cooldowns and add autos when it is safe.
Not a priority
Strengths
Ally saves / game
14.71 vs 6.93
100 of 100 against Yuumi players, and it matters: the better half of Yuumi supports wins 55% of games, the other half 40%.
Kills / min
0.07 vs 0.05
78 of 100 against Yuumi players, and it matters: the better half of Yuumi supports wins 50% of games, the other half 44%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 79 of 100, built on 0.16 deaths a minute and 8% time spent dead. Damage trails at 12, with 9% team damage share.
Among supports
Yuumi supports with above-median vision score a minute win 54% of games; below it, 40%.
Yuumi supports with above-median epic monsters a game win 76% of games; below it, 28%.
Yuumi supports with above-median damage a minute win 56% of games; below it, 38%.