Playstyle
14 games
Playstyle radar
14 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
23
of 100
Farming
CS pace, gold income and early-lane farm
13
of 100
Vision
Vision score, control wards and ward clears
62
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
15
of 100
What to work on
14 gamesSurvivabilityStart here
Deaths / min
0.30 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Damage
Damage / min
678 vs 895 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Objective damage / min
205 vs 420 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Epic monsters / game
1.8 vs 0.8
100 of 100 against Gragas players, and it matters: the better half of Gragas mid laners wins 78% of games, the other half 46%.
First blood rate
25% vs 5%
97 of 100 against Gragas players, and it matters: the better half of Gragas mid laners wins 61% of games, the other half 53%.
Wards cleared / game
3.0 vs 1.7
82 of 100 against Gragas players, and it matters: the better half of Gragas mid laners wins 56% of games, the other half 51%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, vision leads at 61 of 100, built on 4.4 wards cleared a game and 2.3 control wards a game. Farming trails at 13, with 5.4 CS a minute.
Among mid laners
Gragas mid laners with fewer deaths a minute than the median win 71% of games; with more, 35%.
Gragas mid laners with above-median damage a minute win 64% of games; below it, 43%.
Gragas mid laners with above-median objective damage a minute win 76% of games; below it, 31%.