Playstyle
20 games
Playstyle radar
20 gamesCompared with Gold bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
38
of 100
Farming
CS pace, gold income and early-lane farm
48
of 100
Vision
Vision score, control wards and ward clears
35
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
39
of 100
What to work on
20 gamesDamageStart here
Damage / min
638 vs 826 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Epic monsters / game
0.8 vs 1.4 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
Solo kills / game
0.4 vs 0.8 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Turret plates / game
11.0 vs 9.1
72 of 100 against bot laners, and it matters: the better half of Gold bot laners wins 77% of games, the other half 23%.
Vision score / min
0.84 vs 0.63
85 of 100 against bot laners, and it matters: the better half of Gold bot laners wins 53% of games, the other half 46%.
Identity
All-Rounder
No axis stands out above the pack.
Among bot laners, objectives leads at 50 of 100, built on 7.7 turret plates a game and 584 objective damage a minute. Damage trails at 28, with 16% team damage share.
Among bot laners
Gold bot laners with above-median damage a minute win 62% of games; below it, 37%.
Gold bot laners with above-median epic monsters a game win 76% of games; below it, 32%.
Gold bot laners with above-median solo kills a game win 61% of games; below it, 46%.