Playstyle
18 games
Playstyle radar
18 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
58
of 100
Damage
Damage per minute and share of the team's damage
62
of 100
Farming
CS pace, gold income and early-lane farm
35
of 100
Vision
Vision score, control wards and ward clears
23
of 100
Objectives
Epic monsters, objective damage and plates
33
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
27
of 100
What to work on
18 gamesSurvivabilityStart here
Deaths / min
0.27 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
14% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Vision score / min
0.59 vs 0.93 typical
Put a ward down on every back and sweep the river before objectives.
Not a priority
Strengths
Damage / min
872 vs 707
83 of 100 against junglers, and it matters: the better half of Diamond junglers wins 57% of games, the other half 38%.
Kills / min
0.34 vs 0.27
77 of 100 against junglers, and it matters: the better half of Diamond junglers wins 62% of games, the other half 33%.
Solo kills / game
2.9 vs 1.2
100 of 100 against junglers, and it matters: the better half of Diamond junglers wins 57% of games, the other half 43%.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, damage leads at 62 of 100, built on 19% team damage share and 745 damage a minute. Vision trails at 22, with 0.93 vision score a minute.
Among junglers
Diamond junglers with fewer deaths a minute than the median win 71% of games; with more, 24%.
Diamond junglers with less time spent dead than the median win 68% of games; with more, 27%.
Diamond junglers with above-median vision score a minute win 52% of games; below it, 43%.