Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
52
of 100
Utility
Healing, shielding, lockdown and saves for allies
58
of 100
Vision
Vision score, control wards and ward clears
68
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
62
of 100
What to work on
60 gamesUtilityStart here
Heals + shields / min
51 vs 141 typical
Hold heals and shields for the enemy engage instead of spending them on poke.
Utility
Ally heal + shield / min
51 vs 141 typical
Peel for the carry through the whole fight instead of following the engage.
Aggression
Kill participation
53% vs 56% typical
Be at every fight your team takes; a support's value is presence.
Strengths
Damage / min
597 vs 350
94 of 100 against supports, and it matters: the better half of Master+ supports wins 57% of games, the other half 48%.
Kills / min
0.12 vs 0.07
74 of 100 against supports, and it matters: the better half of Master+ supports wins 57% of games, the other half 47%.
Team damage share
15% vs 10%
87 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 71 of 100, built on 1.99 vision score a minute and 3.7 control wards a game. Aggression trails at 34, with 44% kill participation.
Among supports
Master+ supports with above-median heals + shields a minute win 55% of games; below it, 49%.
This season, in your wins 57, in your losses 67 · 39W 36L
Master+ supports with above-median ally heal + shield a minute win 55% of games; below it, 49%.
This season, in your wins 57, in your losses 67 · 39W 36L
Master+ supports with above-median kill participation win 55% of games; below it, 49%.
This season, in your wins 41%, in your losses 47% · 39W 36L