Playstyle
10 games
Playstyle radar
10 gamesCompared with Gold junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Farming
CS pace, gold income and early-lane farm
44
of 100
Vision
Vision score, control wards and ward clears
76
of 100
Objectives
Epic monsters, objective damage and plates
73
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
38
of 100
What to work on
10 gamesSurvivabilityStart here
Deaths / min
0.23 vs 0.19 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
12% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Aggression
First blood rate
0% vs 6% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Objective damage / min
1313 vs 933
98 of 100 against junglers, and it matters: the better half of Gold junglers wins 79% of games, the other half 20%.
Epic monsters / game
3.8 vs 2.9
84 of 100 against junglers, and it matters: the better half of Gold junglers wins 83% of games, the other half 30%.
Kills / min
0.33 vs 0.25
75 of 100 against junglers, and it matters: the better half of Gold junglers wins 63% of games, the other half 36%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, vision leads at 81 of 100, built on 3.8 control wards a game and 8.1 wards cleared a game. Survivability trails at 33, with 11% time spent dead.
Among junglers
Gold junglers with fewer deaths a minute than the median win 73% of games; with more, 26%.
Gold junglers with less time spent dead than the median win 69% of games; with more, 30%.
Gold junglers with above-median first blood rate win 56% of games; below it, 49%.