Playstyle
11 games
Playstyle radar
11 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
58
of 100
Farming
CS pace, gold income and early-lane farm
64
of 100
Vision
Vision score, control wards and ward clears
46
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
What to work on
11 gamesObjectivesStart here
Epic monsters / game
2.3 vs 2.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
900 vs 1012 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Turret plates / game
9.0 vs 4.2
100 of 100 against Aatrox players, and it matters: the better half of Aatrox junglers wins 78% of games, the other half 27%.
Damage / min
856 vs 720
77 of 100 against Aatrox players, and it matters: the better half of Aatrox junglers wins 62% of games, the other half 38%.
CS / min
7.8 vs 7.3
76 of 100 against Aatrox players, and it matters: the better half of Aatrox junglers wins 70% of games, the other half 30%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, farming leads at 65 of 100, built on 7.7 CS a minute and 483 gold a minute. Vision trails at 45, with 2.0 wards cleared a game.
Among junglers
Aatrox junglers with above-median epic monsters a game win 83% of games; below it, 30%.
Aatrox junglers with above-median objective damage a minute win 80% of games; below it, 20%.