Playstyle
14 games
Playstyle radar
14 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
53
of 100
Damage
Damage per minute and share of the team's damage
68
of 100
Farming
CS pace, gold income and early-lane farm
75
of 100
Vision
Vision score, control wards and ward clears
37
of 100
Objectives
Epic monsters, objective damage and plates
69
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
92
of 100
What to work on
14 gamesAggressionStart here
Solo kills / game
0.9 vs 1.3 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
CS / min
8.5 vs 6.8
100 of 100 against junglers, and it matters: the better half of Emerald junglers wins 66% of games, the other half 32%.
Deaths / min
0.09 vs 0.20
100 of 100 against junglers, and it matters: the better half of Emerald junglers wins 73% of games, the other half 26%.
Time spent dead
5% vs 10%
100 of 100 against junglers, and it matters: the better half of Emerald junglers wins 69% of games, the other half 29%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 93 of 100, built on 0.10 deaths a minute and 5% time spent dead. Vision trails at 38, with 2.8 wards cleared a game.
Among junglers
Emerald junglers with above-median solo kills a game win 58% of games; below it, 44%.