Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Utility
Healing, shielding, lockdown and saves for allies
45
of 100
Vision
Vision score, control wards and ward clears
71
of 100
Objectives
Epic monsters, objective damage and plates
34
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
42
of 100
last 60season112 games
What to work on
60 gamesObjectivesStart here
Epic monsters / game
1.0 vs 1.5 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
62 vs 85 typical
Hit the objective while the team holds the area instead of chasing.
Utility
Heals + shields / min
81 vs 141 typical
Hold heals and shields for the enemy engage instead of spending them on poke.
Strengths
Vision score / min
3.23 vs 2.77
84 of 100 against supports, and it matters: the better half of Master+ supports wins 57% of games, the other half 48%.
Control wards / game
8.3 vs 5.5
76 of 100 against supports, and it matters: the better half of Master+ supports wins 56% of games, the other half 49%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 72 of 100, built on 3.03 vision score a minute and 7.8 control wards a game. Objectives trails at 31, with 1.0 epic monsters a game.
Among supports
Master+ supports with above-median epic monsters a game win 76% of games; below it, 35%.
This season, in your wins 1.3, in your losses 0.7 · 63W 49L
Master+ supports with above-median objective damage a minute win 73% of games; below it, 31%.
This season, in your wins 126, in your losses 85 · 51W 44L
Master+ supports with above-median heals + shields a minute win 55% of games; below it, 49%.
This season, in your wins 97, in your losses 74 · 51W 44L