Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
54
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Utility
Healing, shielding, lockdown and saves for allies
60
of 100
Vision
Vision score, control wards and ward clears
61
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
65
of 100
What to work on
60 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for supports. The strengths below are where the margin is widest.
Strengths
Deaths / min
0.18 vs 0.22
73 of 100 against supports, and it matters: the better half of Master+ supports wins 70% of games, the other half 34%.
Kill participation
60% vs 56%
78 of 100 against supports, and it matters: the better half of Master+ supports wins 55% of games, the other half 49%.
Wards cleared / game
10.5 vs 7.5
90 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 68 of 100, built on 0.19 deaths a minute and 7% time spent dead. Damage trails at 45, with 11% team damage share.
Among supports